SC

The Dark Stalkers Guide to the New Galaxy.

Marc "Max Sterling" Jeray provided the following Strategy Guide:

The Dark Stalkers Guide to the New Galaxy

The universe has changed a bit since we last spoke, young one. You have learned the value of exploring the galaxy and colonizing systems for our people. You have seen what treachery lies in the galaxy. You have defeated many an enemy but have seen a few rise above you only to conquer you. But now the galaxy has changed. It is up to you to adapt and learn what to do. But fear not, we will still help you to start out. What you finally do is your own choice.

First off, you should always start out by building explorers to discover what lies in the new galaxy you situate yourself in. Build at least 2 explorers, more if there are more jump points. Send out the universal greeting (Ba-Weep-Grana-Weep-Ninni-Bomb!), this will alert others to our presence and will allow us to view the other cultures in the galaxy. Unlike in the past, you will be sending your empire name along with the broadcast message, so be careful. It is always difficult to deal with the unknown for a lot of cultures. After building your explorers, build 2 colonizers to help you colonize systems and help our people expand. Continue colonizing and exploring the galaxy, building what you need but also keeping your maintenance ratio near 1. If it falls below, then our ships will not be properly maintained and will not perform up to our high standards. We still have the 3 basic ship types for you to start with:

Ship TypeClassAbility
AttackAvengerThis is your standard attack vessel. It is very cheap and easy to maintain, but cannot explore new systems nor colonize systems.
ScienceExecsorThese are you exploration vessels. It is good to have some of them have some fighting ability but normally it isn't really needed to fight.
ColonyHorderThese are your colonization vessels. They normally never fight but rather colonize systems, thus bringing life instead of death to the galaxy.

We have many new scientific advances for you to take with you, young one. We will send you off with one and then give you another one when we feel you are powerful enough to handle it. We would not like our technology falling into the hands of any "war-like bastards."

Ship TypeClassAbility
CloakerStalkerThis ship has the ability to hide from enemy scanners and roam the galaxy with out having to attack enemy vessels as long as it is protected by it's cloaking device. However it cannot attack or do any harm when it is cloaked.
DoomsdayWraithThis is perhaps the single most destructive device ever to be created by us. It has the power to single-handedly destroy everything in a system. Use this power wisely, young one, for it is a great responsibility to have.
Engineer--These ships have the ability to close and even re-open jump points! This can be used to protect entire sectors if used correctly.
Minefield--Minefields are powerful devices capable of destroying entire fleets. However, once a minefield detonates, it destroys half the population on your system as well as the ships in orbit.
Minesweeper--These ships can defuse mines before they blow up and destroy your fleets. Highly useful with those large invasion fleets
SatelliteDefenderVery inexpensive, and very good defense. These ships, however, cannot move and this gives them no attack power.
Stargate--Mass transit in the galaxy, what else could you ask for?
TerraformerTerraThis ship can greatly increase the agriculture in a system. More agriculture equals more people. We approve massive use of these ships.
TroopshipInvasorThis ship can make planetary landings and disperse our troops to take over an enemy system. Much more useful than nuking, but much harder to do.

Now, young one, do you feel you are ready to take on these new galaxies? Remember, peace is always the best way to go. Here are some final tips before you leave us:

  1. Explore as much as possible.
  2. Ask alien nations where you can go once you have contact with them.
  3. Colonize, colonize, colonize, and terraform to help support your people.
  4. Optimize your people in your systems to help get the most out of your systems.
  5. Always respect the universal greeting.
  6. Never give up the fight. If an enemy seems to be invincible, there is always something that you can use against him.
  7. Communicate with other races often. Have fun with the other aliens. Most of them have very playful nations. Sometimes you can make a friend in this great universe.
  8. Give your ships individual names. It will help you keep track of each ships power.
  9. Use trade with other aliens to help build your empire.
  10. Only go to war with empires that go to war with you first or violate one of your treaties.
  11. And of course, beware the Spam, especially when it is cloaked!
Now, if you feel you are ready, challenge the other aliens and colonize them for the Dark Stalkers!

It started out as a dream,
and it will probably remain that way!




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