SC

The Systems Menu

New Player's Name

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NameLocMinFuelAgPopMax PopOwnerJumps
4,4100100100100Your Empire3,4
EmpireCloakerScienceColony
New Player's Empire111
3,467607660Your Empire4,4
Name:
The name of the system. Once an empire takes ownership of a system by colonizing it, they may name it whatever they wish from this menu.

Loc:
The (x,y) coordinates of the system. This remains constant, to avoid some of the confusion that would otherwise occur with constant renaming of systems.
Min:
The quantity of minerals that the system has to offer.

Note:
The system will actually produce only as much minerals as the population, or this number, whichever is less.

Fuel:
The quantity of fuel that the system has to offer.

Note:
Fuel is produced in the same way as minerals.

Ag:
The quantity of agriculture that the system has to offer.

Note:
Unlike minerals and fuel, if a system has even one point of population, the full agricultural value will be exploited for use by the empire.

Pop:
Simply put, the number of inhabitants in the system. This number determines the population's ability to exploit the natural resources of a system.
Max Pop:
The maximum number of people that you will allow to inhabit a system.
Owner:
The empire that owns the system is shown next to it.
Jump Points:
Systems to which this system connects. If an engineer has been used to close a jump, the closed jump will NOT be shown.

Note:
As new systems are discovered, new jump points may appear in an old system.

Ships:
Just under the system information, the types of ships present are listed along with the Empire who owns them.

Note:
When the systems of a new player are generated in the game, their total resources for each type (fuel, agriculture, and minerals) equals: 100 + 30*(Number of Systems/Player - 1)
In long-term games, starting resources equal 370, and 250 for Blitz games.




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