SC

The Truth Seeker's Strategy Guide

The following is a top secret communiquŽ that was intercepted from the home world of the Truth Seeker empire. It talks about the goals of the Truth Seeker empire and how it plans to go about expansion:

[Start of transmission]

To: Governor Lightheart, Planet of Justice
From: The Truth Seeker
Regarding: The expansion of the empire and the way to enlightenment.

Ba-Weep-Granna-Weep-Ninni-Bomb! Governor Lightheart,

It has come to my attention, that the only way to discover what the three truths of the galaxy are, is to expand our empire throughout the galaxy in an effort to find other sentient life forms. By doing this, we may finally learn what we have always desired to know. The following is the basic strategy for the expansion of our empire and the enlightenment of our people:

The first thing that must be done is to broadcast the universal greeting out to the cold darkness that is outer space. After doing this, please send out our intentions for peace. The production of explorers, equaling the amount of systems that lie just off of our home-world, must begin immediately. These ships should be built as powerful as they can be, for we do not know what type's of deceitful beings are hiding in the vastness of the galactic void.

After these ships, are built send them out in different directions so that we may learn about the unknown as quickly as possible. When these explorers leave dry dock, start construction of the Shuttles that shall carry our brave colony-bots to the new worlds that we shall find. (The number of shuttles to be initially built should be equivalent to the number of explorers in our possession)

At this point all you have to do is command your ships to explore the unknown parts of the galaxy, making sure to only build one shuttle per turn. This should allow our explorers to repair the damage done to them due to the neglect of maintenance early on in their construction. However, Governor Lightheart ALWAYS remember to keep our maintenance and fuel ratios above one for we want our ships to operate at full power whenever possible.

As our technology increases you should be able to build the following ships, which our science-bots have designed for the benefit of defense (the plans for the ships shall be sent to you in a latter transmission):

Ship TypeWhat usefulness they hold for our Empire?
AttackThey are simply the cheapest mobile defense that we can build. There may be better choices of defense early on but these should be useful early on in our defense
ScienceThey are the only ships in our possession that may explore the unknown. So we should have these exploring the galaxy until it is completely charted.
ColonyThey are the only type of ship that can be used to place our colonists on newly found systems.
StargateAlthough severely costly, they allow for quick transport of our ships to another planetary location. They should only be used in large galaxies were speed is essential.
CloakerCloakers are the perfect strike force they can travel through an enemy fleet without being noticed, uncloak behind them, nuke a system and then cloak again before they can be destroyed.
SatelliteThey are the perfect defensive weapon for your home world. This should be the only ship you should consider building when an enemy fleet is orbiting one of your ship yard systems.
TerraformerThis ship is essential to maximizing our empires resources. They should be built early and often.
TroopshipSimply the best way to assault an enemy system. Not only do you take the resources away from them but you add them to your own. Besides it cuts down on the uncontrolled violence that used to consume the other empires
DoomsdayWhen push comes to shove nothing gets the point across faster.
EngineerThis ship can be used occasionally to stall a conflict until the enemy's attain there next tech development. They also prevent Cloakers from attacking your systems. Stargates, are needed to use them properly however.
MinefeildMinefields are a quick way to do away with an entire enemy fleet. Unfortunately they take out half of your population as well so use with caution
MinesweeperThis ship is simply minefield insurance. If you have a large fleet moving through enemy systems, you may want to include one in your fleet.

It is the colonization effort that concerns me the most. It is important to be picky when it comes to choosing systems to colonize in the early going, for as the resources go, so does the empire. The following is a list of the type of systems I would like to see colonized early on in the game:

Any Planet that has more agriculture then Max. Population. Our bots love nourishment so it is best to over-stock on it early.

And any Planet that has a Max Population of more then 50. It takes at least 50 worker-bots to construct a ship.

As the game progresses it is often a good idea to colonize everything in sight, because every little bit helps. Besides, you can always use terraformers to help increase the value of any system.

If at all possible try to attain trade with the others as it will help you expand your empire. No matter what, you do not declare war on someone unless they have provoked you (our bots seem to be very vengeful) or if it is for the greater good of the empire. Situations like the latter are when you need the extra systems to colonize.

No matter who starts a war, there is a certain honor system that must be followed. Always declare war at least one turn in advance of nuking their home-world. Only nuke systems that have massive amounts of agriculture or if the enemy can build on it. And if it is necessary to prevent an empire from having a system, try to take over it first. There is no need to kill thousands of misguided workers, besides non-nuked systems keep their parks intact which keeps the families of the workers happy.

As soon as war is declared produce as many powerful warships as possible (remembering to keep the MR above 1.00). These ships should have the science ability so that they may continue through the unknown until they locate the home-world of the infidels. If by some chance a empire manages to break through our perimeter defenses and starts marching towards our home-world, continue to build the largest ships possible, but the science ability will not be necessary as they are only going to guard our beloved systems. When trying to save our systems with dry docks, from a nuke it is best to just build satellites. But if the odds look real bad one well placed minefield can end it all.

Hopefully, by following this plan we shall be able to discover the three truths of the galaxy. May you attain enlightenment my friend!

                                         Peace,
                                              The Truth Seeker

[End of transmission]

I hope the preceding transmission was of some help to you all, as I realize it will probably make my life harder! :)



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