SC

Version 2.1

FAQ Version 1.6.+

Reprinted with permission of Phil Jaros
(Updated by Al Camp 4-16-96)

New stuff:
The full source code for SC is now available under the GNU General Public License, by the gracious decision of the author, Sylvan Clebsch.

Index:

  1. Index
  2. General Information About The Game
  3. The Login Menu
  4. The Stat Viewer
  5. The Info Menu
  6. The Tech Menu
  7. The Ships Menu
  8. The Fleets Menu
  9. The Build Menu
  10. The Systems Menu
  11. The Map
  12. The Diplomacy Menu
  13. How A Basic Update Operates
  14. Quick Start (for those who just want to start playing)
  15. The Truth Seeker's Strategy Guide
  16. The Dark Stalkers Guide to the New Galaxy.
  17. List Of Known Bugs
  18. Where to Get Information About the Game
  19. Special Thanks Go Out To....

General Information About The Game

What is Stellar Crisis?

Yes, I realize that if you are reading this FAQ you probably already know what it is, but ask yourself this: What is a FAQ without all the stupid run-of-the-mill boring questions?

We now return you to your regularly scheduled FAQ:

Stellar Crisis is a space opera strategy game programmed exclusively for the web, that lets you build up your own empire while exploring the reaches of known space and battling other empires as you go.

Where is Stellar Crisis? The following servers provide Stellar Crisis playing environments:

The Login Menu

This first menu simply tells you about the game, and allows you to submit the name of the empire you wish to play, along with your password.

If you have not played Stellar Crisis before, just type in the name of the empire you would like to play and a password for that empire. You will then have to confirm your password, and might want to include your name and email address.

You then can either cancel your new empire, with the cancel option, or select what type of alien you wish to be. (it doesn't affect anything in the game so just choose one you don't mind seeing over and over again)

After you arrive at the desired login menu, you may either view the game list, edit your empires profile, use the Stat Viewer, or login to a game.

To login to a game, simply click on the login option.

The Stat Viewer

The Stat Viewer allows you to view the statistics of the other empires that are in the game.

You can chose to view the Top Ten Winners, Averages or Win/Nuke Ratios.

Top Ten Winners
This list is generated using the equation:
Wins + Nukes/2 - Been Nuked/2 - Ruins
Top Ten Averages
This list simply shows the top ten winning percentages, by using the equation:
Wins/(Wins+Been Nuked+Ruins)
Top Ten Win/Nuke Ratios
This is a list of the top ten Nukers, per games played, by using the equation:
Nukes/(Wins+Been Nuked+Ruins)

Note:
In the Top Ten averages and Top Ten Win/Nuke ratio's ties are broken using the Top Ten Winners equation as a secondary sorting method.

You can also search the empire list for a specific name of an empire.

The Info Menu

This is where you end up after logging into a game of SC. Here you will find most of the important information for your empire.

Here is what the screen basically looks like:

Game Information
Update Count:30Last Update:0 sec agoNext Update:5 min
0 of 1 players are ready for an update
EmpireTotals
Minerals:160Fuel:160Agriculture:160
Population:160Target Population:160Tech Level:30.200827
Economic Power:4MilitaryPower:0Tech Development:0.999688
Ratios and Usage
Maintenance Ratio:1600.000000Fuel Ratio:1600.000000AgricultureRatio:0.999375
Total Build:0Total Maintenance:0Total Fuel Use:0

You can go to the menus that you wish by clicking on the appropriate button. End Turn tells the game that you are done with all of your actions for this turn. If all of the players are also finished with their turns then an update is forced.

Note:
The first update takes three times the normal time (ignoring the end turn option), in order to let the game fill up before the first update. Do to complaints on the mailing list, the "End Turn" button does not work until all of the players have joined the game. If a empire is absent for 3 updates, they automatically are treated as if they ended their turn. Also a game is closed off after 10 updates and a new game is spawned.

Clicking on "exit" simply returns you to the game list screen.

Update Count:
This tells you how many total times the current game has been updated.
Last Update:
This tells you how long ago the game was last updated.
Next Update:
This Tells you how long until the next update.
Minerals:
A count of the total amount of minerals your empire has available (helps determine your maintenance ratio and tech development). Each system produces minerals equal to the population of the system, or the minerals count, whichever is less.
Fuel:
A count of the total amount of fuel your empire has available. Like mineral s, the production per system is the lesser of population and fuel count.
Agriculture:
A count of the total amount of food your empire has available (helps determine your population growth).
Population:
A count of the total population of your empire.
Target Population:
The total amount of population you have selected for your systems. (see Systems Menu)
Tech Level:
This is the level of scientific advancement your race has achieved. It is very important in terms of conflict resolution, as the battle rank at which you can build ships is equal to the square root of your tech level. It also determines the number of technological advances that are available to your empire.

Note:
The number of tech developments is determined by the square root of the tech level.

Economic Power:
This number represents how strong your empire is economically compared to the other empires. It is equal to the integer of [(Agriculture+Minerals+Fuel)/100].
Military Power:
This represents how powerful you military is in your empire. It is equal to the integer of [(sum of the current BR of you ships)/100].
Tech Development:
This is the amount your tech level will go up this turn. It is possible to have a negative tech development, and when this occurs, your people begin to forget the technology they have learned, lowering your tech level.

Note:
Tech development is calculated as the percentage of resources (both fuel and minerals) left unconsumed that turn, multiplied by the tech_multiple value for that game. If my resource total is 300 for my empire, and I use 100 minerals and 50 fuel, that is 50% resource allocation, so my tech development for the turn will be 0.5 * tech_multiple. The tech_multiple can be obtained in the game list.

Maintenance Ratio:
This ratio indicates the level at which your ships are being repaired. If this falls below one, your ships begin to fall apart due to neglect. For this reason, you will want to make sure that you do not build more ships than you can maintain. This ratio is determined as (Total Empire Minerals) / (Total Maintenance + Build).
Fuel Use Ratio:
This is the ratio between available fuel, and fuel that you are consuming. If this goes below one, your ships do not fight as effectively, since they do not have the fuel to freely maneuver. This is calculated as: (Total Empire Fuel)/(Total Fuel Use).
Agriculture Ratio:
This is determined by total agriculture and total population, so that if your population exceeds your agriculture, your population starts dying off. If your agriculture ratio is above one, then your population will increase if you are below your maximum population.
Total Build:
The cost of ships built during the current turn in terms of minerals.
Total Maintenance:
The cost of maintaining all of your ships this turn, in terms of minerals.
Total Fuel Use:
The total use of fuel by your empire's ships this turn.

The Tech Menu

This menu lists all of the types of ship that are in the game.

The ones that you already have available to you are listed on the left, and the ones that are still undeveloped are on the right. You can develop a new type of ship when ever your technological development reaches a perfect square (1,4,9,16,25...).

Note:
When you have a new technological development ready you can click on the one you wish to add and it will be added immediately.

Attack:
This ship may move around to any explored systems.
Science:
This ship has the ablity to explore unknown jump points.
Colony:
This ship has the ablity to colonize an uninhabited world. The starting population of this world will be the square of the current BR of the colonizer.
Stargate:
This ship is an orbiting relay station that can transport a group of ships to another system you own. Basically you tell it what system you want to "send" your ships to, and next turn this will transport all of your movable ships in this system to that.
Cloaker:
This ship has the ability to cloak. When it is cloaked only you can see it on the map and system menus, and it does not fight with any enemy ships.

Note:
You have to uncloak before being able to nuke a system or in order to attack any ships.

Satellite:
This ship provides a cheap stationary defense for your systems. It's maintanance and build costs are less then any of the others (see the Build Menu" for details).
Terraformer:
This ship terraforms a populated system in order to increase the agriculture of said system.

Note:
A terraformer adds (10*BR of your ship) agriculture to a system, but each system can only hold so much agriculture (equal to the largest number of the system's other two resources).

Troopship:
This ship transports a group of commandos equal to [10*(current BR)]. Once this ship invades a hostile system, the commandos will attack the colonists. If there are more commandos then colonists you capture the system, keeping half of the population.

Note:
An unsuccessful invasion now kills (current BR of troopship * 2) points of population on the invaded planet.

Doomsday:
This massive warship has the ability to destroy an entire system with one shot reducing all of the resources to 0.
Engineer:
This ship allows you to close off a Jump point, or open a closed one.
Minefield:
This ship just orbits a system, waiting for enemy ships to pass through if the minefield is destroyed in combat, all of the ships in the system are also destoyed. Unfortunately half of the people in the system will be killed by the fallout.

Note:
Minefields are the only ships immune to DEST. (see How a Update Operates)

Minesweeper:
An attack ship, which is able to nullify the effect of mines.

The Ships Menu

This menu lists all of the ships your empire owns.

This is what the Ships Menu basically looks like:

NameBRMax BRLocOrdersType
5.00000054,4Science
8.00000084,4Cloaker
4.00000044,4Colony

Name:
The name of that ship. This can be changed at any time.
BR:
The current battle rank of that ship. This can be lowered by combat or a maintenance ratio below 1.0. If a ship is damaged, it will be repaired according to your maintenance ratio.

Note:
If a ship is really damaged, you may find it to your advantage to just dismantle the ship.

Max BR:
The battle rank of that ship. This determines how good at fighting that particular ship is. Combat resolution is based on the sum of the squares of ships in a system, so high ranking ships are more and more powerful.
Loc:
Which system this ship is currently located in.
Orders:
Each ship will have a pull-down list containing all the actions it might possibly take this turn.

The possible orders are:

Build:
Build that ship this turn.
Cancel:
Do not build. The ship will be removed as soon as you go to another page.
Move:
This will appear as system names. If you choose a system, the ship will be there next turn. If there is another empire's ships in that system when you arrive, you might have to fight your way through them.
Dismantle:
Dismantles that ship on the next update, relieving you of the burden of maintenance.
Nuke Planet:
If the system you are in is inhabited by somebody else, you may nuke them to prevent them from further utilizing that system's resources. This prepares the system for your own colonization.

Note:
When you nuke a system, you reduce it to slag, halving all of that system's resources.

Special:
Also certain types of ships have special abilities, which are listed in the Tech Menu.

The Fleets Menu

This is what the Fleets Menu looks like:

NameLocOrders
6,5
7,5
Form a New Fleet
Name:
Location:

When you make a Fleet in a system all of the ships in that system can become part of the fleet. All you need to do is give them the order to join the fleet.

Note:
If you give a fleet a special order to do (i.e. cloak) all of the ships in the fleet without that ability will be droped out of the fleet automatically.

The Build Menu

Ship Name:
The name of this ship. This can be changed at any time.
Number to Build
Simply type in the number of ships you wish to build.
Battle Rank:
How well your ships fight. Your highest possible battle rank is the square root of your tech level. The higher battle rank your ship has, the more it costs to build and maintain.

Build Cost:
How much it cost to build the ship in minerals.
Build Cost = (Battle Rank + 4) ^ 2, + special
+25 for Colony, Science, Cloaker, Doomsday, Troopship, Terraformer, Minesweeper
+100 for Stargate, Engineer
+10 for Minefield
-10 for Satellite

Maintain:
The cost of maintaining the ship in minerals.
Maintenance = (Battle Rank * 2), + special
+4 for Colony, Science, Cloaker, Doomsday, Troopship, Terraformer, Minesweeper
+16 for Stargate, Engineer
+2 for Minefield
-2 for Satellite

Note:
A BR 1 satelite's maintenance defualts to two minerals.

Fuel Cost:
The amount of fuel that the ship uses per turn.
Fuel Cost = (Battle Rank * 4), + special
+8 for Colony, Science, Cloaker, Doomsday, Troopship, Terraformer, Minesweeper
+32 for Stargate, Engineer
0 for Minefield, Satellite (They don't consume fuel because they don't move)

Ship Type:
There are many types of ships available to you. Some of which have special ablities which cost extra to build and maintain. These special ablities can be seen at The Tech Menu.

Build Ships At:
The system you are going to build the ships at.

Note:
You may only build in a system if that system has a population of at least 50.

You must hit confirm build to build the ship, or it will not be built. Sometimes people set their options for a ship, go to another page without hitting confirm build, and their ship is not built. Be careful!

The Systems Menu

This is what menu basically looks like:

NameLocMinFuelAgPopMax PopOwnerJumps
4,4100100100100Your Empire3,4
EmpireCloakerScienceColony
Your Empire111
3,467607660Your Empire4,4
Name:
The name of the system. Once an empire takes ownership of a system by colonizing it, they may name it whatever they wish.

Loc:
The (x,y) coordinates of the system. This remains constant, to avoid some of the confusion that would otherwise occur with the constant renaming of systems.
Min:
The quantity of minerals that the system has to offer.

Note:
The system will actually produce only as much minerals as the population, or this number, whichever is less.

Fuel:
The quantity of fuel that the system has to offer.

Note:
Fuel is produced in the same way as minerals.

Ag:
The quantity of agriculture that the system has to offer.

Note:
Unlike minerals and fuel, if a system has even one point of population, the full agricultural value will be exploited for use by the empire.

Pop:
Simply put, the number of inhabitants in the system. This number determines the population's ability to exploit the natural resources of a system.
Max Pop:
The maximum number of people that you will allow to inhabit a system.
Owner:
The empire that owns the system is shown next to it.
Jump Points:
Systems to which this system connects.

Note:
As new systems are discovered, new jump points may appear in an old system.

Ships:
Just under the system information, the types of ships present are listed along with the Empire who owns them.

Note:
When the systems of a new player are generated in the game, their total resources for each type (fuel, agriculture, and minerals) equals: 100 + 30*(Number of Systems/Player - 1)
So, for long term games starting resources egual 370, and 250 for Blitz games.

The Map

This is what the Map Menu basically looks like:

Click on a system for an up close view.

100100
100100
(2)(1)
Your Homeworld
4216
51
(0)(1)
Your Planet
4159
500
(0)(0)
System 8,9
715
350
(0)(0)
System 9,9
7430
140
(0)(0)
System 10,9
932
200
(0)(0)
System 8,8
728
560
(0)(0)
System 9,8
100100
100100
(0)(0)
Enemy's Homeworld

Here is a basic key to a systems information:

MineralsOwnerFuel
AgriculturePopulation
(Your Ships)(Other's Ships)
System Name

The map is allows you to quickly determine the best way to go to a system and is a good way to keep your eyes open for new jump points. It is also the fastest way to recieve information on a specific system.

The Diplomacy Menu

The Diplomacy Menu looks like this:

EmpireAlienEconomicMilitaryThey OfferYou OfferStatusAccessReady
Your Enemy56TruceTruce43 sec ago
WinsNukesNukedRuinedMax EconMax Mil
11112022198

Send a missive to:

The Diplomacy Menu is used not only to communicate with the other empires but can also be used to determine an opposing empire's relative power.

At the top of the diplomacy menu is a table that shows how this game of Stellar Conquest is going.

Empire:
Simply the name of the empire.

Note:
The unknown empires do not appear in this grid.

Alien:
A picture of what an empire's sentient beings look like.
Economic:
A number that shows the amount of resources available to them. It is determined in the same way as your's on the Info Menu.
Military:
A number that shows how much of an armada they have built up over the course of the game. It is determined in the same fashion as your's on the Info Menu.

They Offer:
This is what they offer you. Either (War, Truce, Trade, or Alliance)
You Offer:
This is what you offer them.

Note:
Unlike the earlier version of SC, They Offer and You Offer only changes at the update. Thus preventing Pearl Harboring. Also both empires ststus is moved to the lowest of the two offerings.

Status:
This shows what your relationship is with this empire.

Note:
There are four different states of war:
StatusWhat this means
WarAll out war! You can nuke their systems, invade their homeworld, fight their ships. And your enemy is looking to do the same.
TruceTemporary peace. Neither of you can take agressive action on the other until at least next turn.
TradeBoth empires are on good terms and it will be at least two updates, before it degrades into war. Also empires who trade with one another increase their resources. Your usable resources will be equal to your actual resources*[1.0+0.1*(Number of empires trading with you)].
AllianceYour empires are working together against a common foe. It is possible for you to have a co-operative win. You also recieve the benifits of trade.

Access:
Shows the last time an empire has accessed a menu.
Ready:
Shows if that empire is ready for an update.
You can also see the empires overall stats.

Note:
After an empire has been stagnant for 12 updates, they fall into ruin and their homeworld is nuked.

How A Basic Update Operates

  1. Fleets carry out their Movement and Dismantle orders (in order of ship number). The game checks for first contact with another empire after each movement takes place.

    Note:
    This means it is possible to have contact with an empire just before the ship it had contact with is dismantled.

  2. New Ships are built at the desired Battle Rank.
  3. All ships current BR is determined by multiplying the maintenance ratio by their previous BR: Current BR = Maintenance Ratio * Initial BR .

    Note:
    A ship's current BR can never be greater then the BR that it was built at.

  4. Combat takes place between warring ships in the same system. Combat is resolved in the following manner:

    Preliminary calculations:

    Each empire determines their Battle Points.

    BP = (sum of the squares of the current BR's of you ships) * (fuel use ratio (if less then one))

    A list of all of the empires you are at war with is then made, call it enemy_list.

    All of the BP's from those empires on the enemy_list are totaled together, call it enemy_BP_tot.

    For each empire in the enemy_list, determine the percentage of enemy_BP_tot that their BP represents, and assign a similar percentage of your BP (call this %_DMG) to their ships' total damage sustained (TOT_DMG).

    After this is done for every empire, everyone will have a TOT_DMG.

    Combat resolution:


    The TOT_DMG is then cut in half. One half of which, is the destruction value for that empire (DEST). The other hafl of TOT_DMG is the secondary damage value (2DV).

    The DEST is then checked against the square of a ship's current BR. If DEST is higher then this then the ship is destroyed. (subtracting the BP of that ship from DEST) This is continued until either the DEST is two small to destroy any more ships, or there are no more ships.

    The remaining DEST is then added back onto the 2DV. This is then used to check every ship once again to see if it is destroyed from secondary fire. This can result in destruction of all your remaining ships, of course.

    the current_BP for your ship is then determined.

    Then your opponent's 2DV is divided by your current_BP to determine the amount of damage sustained by your ships.

    Damage Ratio= Opponents 2DV/ Your current_BP

    Empires with Damage Ratios above one, have their entire fleet destroyed.

    The current BR for the surviving ships is determined by:

    Current BR = (1-damage ratio) * Initial BR

    Example:
    I have 3 br 3 ships, you have 3 br 3 ships, your ally has 1 br 3 ships. We all have fuel use ratios, greater then 1.

    Preliminary Calculations:

    For me:
    My BP=27. My enemy_list consists of you and your ally. My enemy_BP_TOT=36. The %_DMG I do to you is 20.25. The %_DMG I do to your ally is 6.75.
    For you:
    Your BP=27. Your enemy_list is just me. Your enemy_BP_TOT is 27. The %_DMG you do to me is 27.
    For your ally:
    Their BP=9. Their enemy_list is me. Their enemy_BP_TOT is 27. The %_DMG they do to me is 9.

    Combat Resolution:

    For me:
    My TOT_DMG=(27+9)=36. DEST is 18, which will destroy two br 3 ships straight off. No DEST remains. 2DV is 18. My current_BP=9. My Damage Ratio=18/9 is greater than 1, so my remaining ship is also destroyed.

    For you:
    Your TOT_DMG=20.25. DEST is 10.125, which destroys one of your ships straight off. 2DV is 10.25, plus the remaining DEST of 1.125=11.375. Your current_BP=18. Your Damage Ratio=11.375/18=.63. So your remaining ships' current BRs=(1-.63)*3=1.11 each.

    For your ally:
    Their TOT_DMG is 6.75. DEST is 3.375, insufficient to destroy any ships. 2DV is 3.375, plus remaining dest of 3.375=6.75. Their current_BP=9. Their Damage Ratio=6.75/9=.75. So their ship's current BR=(1-.75)*3=0.75.

  5. Other commands such as Nuking and Colonizing are carried out by the surviving ships.

    Note:
    This occurs in the order the ships were built.

Quick Start (for those who just want to start playing)

OK, here is a very simple way to start playing SC:

  1. Go to: Infovav.
  2. Once you are there type in a name for your empire and a password for it. (try to make it easy to remember but don't keep it the same as your account's password -- your zip code could work nicely)
  3. Then Click on the "Login" button.
  4. After doing so you will have to confirm your password. I also recomend including your name and email address.
  5. After doing this, you will have to choose what you want your race to look like (just take an alien that you wouldn't mind seeing over and over again).
  6. Then choose what game you would like to join. I recommend starting with a Blitz series game.
  7. As soon as you get to the Info menu, click on "Build."
  8. Once there, build two of the Science ships, and name them. Click on "Confirm Build."
  9. Click on the "End Turn"
  10. Keep clicking on Info every once in a while until the next update comes.
  11. At this point click on "Ships."
  12. Once there, you may order the ships to go to one of the unknown systems. If at all possible send them to two differant unknown systems.
  13. Build a level one colonizing ship. In the same way as before, but as a colony ship type.
  14. Go to the Systems menu to see if you have explored any good systems.
  15. If so, send the colonizer towards that system.
  16. Continue to build and colonize in this fashion.
  17. Once you have contact with an empire, it is a good idea to try out the diplomacy screen. :) Go to diplomacy and change the "you offer" option to truce, and send them a message saying that "[your empire name] would like to offer a truce to the [their empire name]." Hopefully they accept your offer, but if they still offer you war just build the largest BR ship that you can build, while keeping your maintenance ratio above one. If at all possible, build them as close to the front line as possible.
  18. After making two or three of these ships start moving them towards the system where the contact was established.
  19. You may also wish to choose a tech development that you think would help you conquer your enemy.
  20. If you continue to play SC in this way, you probably won't win. You will, however, learn more about the game so that you can form your own strategies. The most important thing I have learned is that keeping the maintenance and fuel use ratios above one, will help you win battles.

The Truth Seeker's Strategy Guide

The following is a top secret communique that was intercepted from the homeworld of the Truth Seeker empire. It talks about the goals of the Truth Seeker empire and how it plans to go about expansion:

[Start of transmission]

To: Governor Lightheart, Planet of Justice
From: The Truth Seeker
Regarding: The expansion of the empire and the way to enlightenment.

Ba-Weep-Granna-Weep-Ninni-Bomb! Governor Lightheart,

It has come to my attention, that the only way to discover what the three truths of the galaxy are, is to expand our empire throughout the galaxy in an effort to find other sentient lifeforms. By doing this, we may finally learn what we have always desired to know. The following is the basic strategy for the expansion of our empire and the enlightenment of our people:

The first thing that must be done is to broadcast the universal greeting out to the cold darkness that is outer space. After doing this, please send out our intentions for peace. The production of explorers, equaling the amount of systems that lie just off of our home-world, must begin immediately. These ships should be built as powerful as they can be, for we do not know what type's of deceitful beings are hiding in the vastness of the galactic void.

After these ships, are built send them out in different directions so that we may learn about the unknown as quickly as possible. When these explorers leave dry dock, start construction of the Shuttles that shall carry our brave colony-bots to the new worlds that we shall find. (The number of shuttles to be initially built should be equivalent to the number of explorers in our possession)

At this point all you have to do is command your ships to explore the unknown parts of the galaxy, making sure to only build one shuttle per turn. This should allow our explorers to repair the damage done to them due to the neglect of maintenance early on in their construction. However, Governor Lightheart ALWAYS remember to keep our maintenance and fuel ratios above one for we want our ships to operate at full power whenever possible.

As our technology increases you should be able to build the following ships, which our science-bots have designed for the benefit of defense (the plans for the ships shall be sent to you in a latter transmission):

Ship TypeWhat usefullness they hold for our Empire?
AttackThey are simply the cheapest mobile deffence that we can build. There may be better choices of defense early on but these should be usefull early on in our defense
ScienceThey are the only ships in our possesion that may explore the unknown. So we should have these exploring the galaxy until it is completely charted.
ColonyThey are the only type of ship that can be used to place our colonists on newly found systems.
StargateAlthough severely costly, they allow for quick transport of our ships to another planetary location. They should only be used in large galaxies were speed is essential.
CloakerCloakers are the perfect strike force they can travel through an enemy fleet without being noticed, uncloak behind them, nuke a system and then cloak again before they can be destroyed.
SatelliteThey are the perfect defensive weapon for your homeworld. This should be the only ship you should consider building when an enemy fleet is orbiting one of your ship yard systems.
TerraformerThis ship is esential to maximizing our empires resources. They should be built early and often.
TroopshipSimply the best way to assault an enemy system. Not only do you take the resources away from them but you add them to your own. Besides it cuts down on the uncontroled violence that used to consume the other empires
DoomsdayWhen push comes to shove nothing gets the point across faster.
EngineerThis ship can be used ocasionally to stall a conflict until the enemy's attain there next tech development. They also prevent Cloakers from attacking your systems. Stargates, are needed to use them properly however.
MinefeildMinefields are a quick way to do away with an entire enemy fleet. Unfortunately they take out half of your population as well so use with caution
MinesweeperThis ship is simply minefeild insurance. If you have a large fleet moving through enemy systems, you may want to include one in your fleet.

It is the colonization effort that concerns me the most. It is important to be picky when it comes to choosing systems to colonize in the early going, for as the resources go, so does the empire. The following is a list of the type of systems I would like to see colonized early on in the game:

Any Planet that has more agriculture then Max. Population. Our bots love nourishment so it is best to over-stock on it early.

And any Planet that has a Max Population of more then 50. It takes at least 50 worker-bots to construct a ship.

As the game progresses it is often a good idea to colonize everything in sight, because every little bit helps. Besides, you can always use terraformers to help increase the value of any system.

If at all possible try to attain trade with the others as it will help you expand your empire. No matter what, you do not declare war on someone unless they have provoked you (our bots seem to be very vengeful) or if it is for the greater good of the empire. Situations like the latter are when you need the extra systems to colonize.

No matter who starts a war, there is a certain honor system that must be followed. Always declare war at least one turn in advance of nuking their home-world. Only nuke systems that have massive amounts of agriculture or if the enemy can build on it. And if it is necassary to prevent an empire from having a system, try to take over it first. There is no need to kill thousands of misguided workers, besides non-nuked systems keep their parks intact which keeps the families of the workers happy.

As soon as war is declared produce as many powerful warships as possible (remembering to keep the MR above 1.00). These ships should have the science ability so that they may continue through the unknown until they locate the home-world of the infidels. If by some chance a empire manages to break through our perimeter defenses and starts marching towards our home-world, continue to build the largest ships possible, but the science ability will not be necessary as they are only going to guard our beloved systems. When trying to save our systems with dry docks, from a nuke it is best to just build satelittes. But if the odds look real bad one well placed minefield can end it all.

Hopefully, by following this plan we shall be able to discover the three truths of the galaxy. May you attain enlightenment my friend!

                                         Peace,
                                              The Truth Seeker

[End of transmission]

I hope the preceding transmission was of some help to you all, as I realize it will probably make my life harder! :)

The Dark Stalkers Guide to the New Galaxy.

Marc "Max Sterling" Jeray provided the following Stategy Guide:

The Dark Stalkers Guide to the New Galaxy

The universe has changed a bit since we last spoke, young one. You have learned the value of exploring the galaxy and colonizing systems for our people. You have seen what treachery lies in the galaxy. You have defeated many an enemy but have seen a few rise above you only to conquer you. But now the galaxy has changed. It is up to you to adapt and learn what to do. But fear not, we will still help you to start out. What you finally do is your own choice.

First off, you should always start out by building explorers to discover what lies in the new galaxy you situate yourself in. Build at least 2 explorers, more if there are more jump points. Send out the universal greeting (Ba-Weep-Grana-Weep-Ninni-Bomb!), this will alert others to our presence and will allow us to view the other cultures in the galaxy. Unlike in the past, you will be sending your empire name along with the broadcast message, so becareful. It is always difficult to deal with the unknown for a lot of cultures. After building your explorers, build 2 colonizers to help you colonize systems and help our people expand. Continue colonizing and exploring the galaxy, building what you need but also keeping your mantenance ratio near 1. If it falls below, then our ships will not be properly maintained and will not perform up to our high standards. We still have the 3 basic ship types for you to start with:

Ship TypeClassAbility
AttackAvengerThis is your standard attack vessel. It is very cheap and easy to maintain, but cannot explore new systems nor colonize systems.
ScienceExecsorThese are you exploration vessels. It is good to have some of them have some fighting ability but normally it isn't really needed to fight.
ColonyHorderThese are your colonazation vessels. They normally never fight but rather colonize systems, thus bringing life instead of death to the galaxy.

We have many new scientific advances for you to take with you, young one. We will send you off with one and then give you another one when we feel you are powerful enough to handle it. We would not like our technology falling into the hands of any "war-like bastards."

Ship TypeClassAbility
CloakerStalkerThis ship has the ability to hide from enemy scanners and roam the galaxy with out having to attack enemy vessels as long as it is protected by it's cloaking device. However it cannot attack or do any harm when it is cloaked.
DoomsdayWraithThis is perhaps the single most destructive device ever to be created by us. It has the power to single-handedly destroy everything in a system. Use this power wisely, young one, for it is a great responsiblity to have.
Engineer--These ships have the ability to close and even re-open jump points! This can be used to protect entire sectors if used correctly.
Minefield--Minefields are powerful devices capable of destroying entire fleets. However, once a minefield detonates, it destroyes half the population on your system as well as the ships in orbit.
Minesweeper--These ships can defuse mines before they blow up and destroy your fleets. Highly useful with those large invasion fleets
SatelliteDefenderVery inexpensive, and very good defense. These ships, however, cannot move and this gives them no attack power.
Stargate--Mass transit in the galaxy, what else could you ask for?
TerraformerTerraThis ship can greatly increase the agriculture in a system. More agriculture equals more people. We approve massive use of these ships.
TroopshipInvasorThis ship can make planetary landings and disperse our troops to take over an enemy system. Much more useful than nuking, but much harder to do.

Now, young one, do you feel you are ready to take on these new galaxies? Remember, peace is always the best way to go. Here are some final tips before you leave us:

  1. Explore as much as possible.
  2. Ask alien nations where you can go once you have contact with them.
  3. Colonize, colonize, colonize, and terraform to help support your people.
  4. Optimize your people in your systems to help get the most out of your systems.
  5. Always respect the universal greeting.
  6. Never give up the fight. If an enemy seems to be invincible, there is always something that you can use against him.
  7. Communicate with other races often. Have fun with the other aliens. Most of them have very playful nations. Sometimes you can make a friend in this great universe.
  8. Give your ships individual names. It will help you keep track of each ships power.
  9. Use trade with other aliens to help build your empire.
  10. Only go to war with empires that go to war with you first or violate one of your treaties.
  11. And of course, beware the Spam, especially when it is cloaked!
Now, if you feel you are ready, challenge the other aliens and colonize them for the Dark Stalkers!

It started out as a dream,
and it will probably remain that way!


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