|
 |
 |
 |

Welcome to the Stellar Crisis Jargon page. Here you will be able to find most every saying used in SC, from builder to pop trick, from trooping to nuke baby.
Those who have helped with this project include Gooseberry, Charles Dauphin, Daniel Freeman, Allen Thomas, Darrell Boggess, Martijn Nawijn, Mike Garrison, Edward Aschan, Gregory C. Nord, and Corey Walker.
The most common definition is given first. Other definitions follow.
- agworld, n. 1. a planet with lots of agriculture without much else. 2. also known as food balls.
- alliance breaker, n. 1. someone who goes to alliance and later goes off alliance.
- ally out, v. 1. where everyone decides to go to alliance and end a game. Everyone gets a win this way. It's considered an honorable way to end a game in certain situations. As in "Let's ally out."
- backstabber - n. 1. one who breaks alliances. 2. one who offers to go to truce or trade just to explore your planets with the intention of waging war at a later time.
- Ba-Weep-Grana-Weep-Ninni-Bomb! n./v. universal greeting for peace that originated with the first game version. Some take the greeting as a threat.
- blitz, n. 1. a game where the turns change frequently, such as every 5 minutes.
- blood, n. 1. a game where truce, trade, and alliance are prohibited. v. 1. to play a game as a blood, as in "Let's blood this game."
- builder - n. 1. a planet having over 50 pop where you can build ships. 2. (in version 3.0) a type of a ship capable of making new planets. 3. a planet capable of being made into a builder, having the potential to have 50 pop due to having 50 plus mineral or fuel on it. 4. a type of ship in v3.0 that can create a new system.
- build hack, n. 1. a form of cheating which allows players to build ships in violation of normal SC rules; currently fixed on most popular servers.
- Clan Wars, n. 1. a fun way to play Stellar Crisis, where people create clans and play games for points. Chris, who plays as Azo, maintains a page for Clan Wars.
- cutthroat, n. 1. a game where alliance is prohibited, but truce and trade is allowed.
- CW, n. 1. an abbreviation for Clan Wars. See Clan Wars definition.
- daily, n. 1. a game where turns change on a daily basis. 2. a game where the turns change more than once per day, but not a blitz game.
- ET, n. 1. short for End Turn; using the end-turn button. v. 1. to press End Turn. E.g., Please ET when you are finished.
- Feather Cloud, n. 1. what occurs naturally as Gooseberry gets nuked.
- gangbang, v. 1. to team up against a solitary player, as in a 4 player game where 3 players form an alliance to kill the 4th.
- GAP, n. 1. abbreviation for Game Availability Program, where you can find listings of games awaiting players. A very valuable tool created by Andy Graves.
- gating, v. 1. to send ships to a system using a stargate.
- goosed, v. 1. Fall to a superior foe that uses dubious tactics, a fair amount of snickering, boasting, and various profanities to undermine a player's confidence. Alternative: Fall to a foe displaying masculinity by chest-thumping while demeaning his adversary(ies). Ex. I've been goosed!
- grudge, n. 1. a game between two players
- hw, n. 1. short for home world, the system where you start.
- honorable, adj. 1. trusted. For example, "I've found you to be an honorable player." Of course, one person's honor is another person's dishonor. n. 1. To play honorable, for the many in SC, means no tricks such as going off alliance or ganging up on an empire. This is a much debated word.
- idler, n. 1. a player who has not made a move in several turns and is not anticipated to return to the game.
- lamer, n. 1. someone who leaves the game.
- "Let's do lunch," n. 1. secret code.
- link, n. 1. connection between systems.
- morphed, n. the act of changing a morpher (3.0 games) into another ship.
- multiemping, n. 1. The dishonest practice of playing more than one account simultaneously.
- neer, n. 1. an engineer v. 1. to open/close a jump with an engineer
- neered off, v. tr. 1, to close a system using an engineer.
- newbie, n. 1. a new player still unfamiliar with playing the game.
- NOS, n. 1. short for Nuke On Site. Some players keep a list of empires they would like to NOS for various reasons.
- nuke, n. 1. this is what all players want to do, to get a nuke or elimination of another player. v. 1. to nuke someone is to eliminate them from a game.
- nukebaby, n. 1. a player, who does not participate, introduced into the game intentionally by dishonest player. 2. an idler (see below)
- nukebait, n. 1. a player who enjoys playing the game but is not very good (a newbie) and therefore is a source of lots of "nukes" for experienced players.
- OB, v. 1. acronym for overbuild.
- overbuild, v. 1. to build so many ships that the maintenance ratio falls substantially below 1.0.
- pop trick, also pop-trick, poptrick: v. 1. to manipulate ones population by temporarily reducing the population on some or all of the planets in order to boost the agriculture ratio. The higher ratio allows you to make a system a builder fast. There are full and partial pop tricks.
- Porcupine effect - What happens when you join a game first and only have one jump, until others join and jumps appear one by one on your HW :)
- prolly, adv. 1. probably, as in I prolly will be nuked soon.
- sats, n. 1. short for satellites.
- sat wall, n. 1. a tactic where you put a lot of satellites on a system to stop an enemy from advancing. Since satellites cost half as much as an attack, you can sometimes use a sat wall to hold of a foe with up to twice as much economy as yourself while at the same time advancing to the next tech level faster than your foe.
- self-nuke, v. 1. (in MKII) to nuke your own homeworld with a doomsday ship, thereby resigning the game according to MKII rules.
- sleeper - n. 1. an idler
- snake, n. 1. a configuration of planets laid on in a straight line.
- SG, n. 1. acronym for stargate, which can either be a n, the ships called a stargate, or a v., meaning you are sending ships somewhere using a stargate. For example, I am stargating my ships.
- sweep, n. 1. short for minesweeper, a ship that cancels the affect of a minefield.
- tech level, n. 1.
- TF, v. 1, acronym for terraform, which raises a systems agriculture level and gives your empire a higher population potential.
- The SC Gods, n. 1. the people who have programmed or currently modify the source code of Stellar Crisis. 2. players who have been around for a long time and have a reputation of being excellent. 3. the random number generator of SC. E.g. "My position in the daily is so good I must give praises to the SC Gods!"
- TLG, n. 1. short for Team Lazy Grudge, a type of long-term game.
- troop, v. 1. to invade, as with a troopship. E.g., "My BR 9 ships were able to troop the sleeper's homeworld."
- trooptrick, v. 1. to nuke and invade a system simultaneously. Saves a turn over having to nuke then colonize a system. 2. two empires can use the trooptrick to one after another invade an empire's home world and run up it's having been nuked score.
- turf, n. 1. area colonized by an empire.
- virgin, n. 1. an account that has played several games but never has been nuked. Virgins are often the victims of gangbangs.
- whine, v. 1. to cry while losing or even winning a game. Always heard when Gooseberry is losing a game.
|